A few days back, I talked a bit about some cool Vinyl Idols’ Back to the Future action figures with the crazy eyes. At the time, I wished there was a DeLorean to go with them. While it’s not in the same style, Funko now has a DMC-12 to go along with your Back to the Future collection.
The car includes a Marty figure with the trademark Funko POP! beady black eyes. Marty is a standard POP! size at 3.75-inches tall, and can be pulled out of the toy car.
I only wish the wheels could turn on the car. I’d still push it around and would need to work out exactly how to make flaming skid marks on my desk as well. You can grab the set from ThinkGeek for $ 24.99(USD).
Check out this daisy chain of cranes lifting other cranes and showing off how tough and powerful they are. This video comes from Germany’s Liebherr, a heavy equipment manufacturer demonstrating their cranes’ insane superhero-like abilities.
A crane picks up a smaller crane, then that one picks up a smaller crane and so on. My only complaint is that they didn’t pick up Frasier Crane at the end. Instead, the last one is just a model crane. These huge cranes are amazing beasts of machines.
I think they made their point. And the point is this: They have nothing better to do with their cranes. Seriously, it’s pretty cool to see all of these machines picked up and in a row like that. Good one, Germany.
Cryptozoic let the public see and play the game at this year’s GenCon. Designed by some of the folks behind Narbacular Drop and the Portal series, the board game is about amassing slices of cake by sending your team of test subjects to their doom. Because what else could it be?
The game’s play area is composed of test chamber tiles where you place and move your test subjects. Each tile holds rewards that are indicated by symbols. Because it’s set in Aperture Labs, at the end of every player’s turn one of the tiles on the rightmost side of the play area will fall off, and should then be flipped and attached to the left side. Whoever has the most test subjects in the tile that fell gets its rewards, which of course includes the coveted cake.
Of course the board game wouldn’t be much fun if it was that simple. Fortunately there are ability cards, character cards and other elements that make the game more unpredictable, complex and fun. Here’s a great primer by Roll for Crit:
As mentioned in the videos, Portal: The Uncooperative Cake Acquisition Game should be available this Fall. Then again, that’s what they said last year. We can only hope that Valve Time doesn’t extend to its board game as well. Check out BoardGameGeek for more info.
Just a few days ago, David Muhlestein authored an article summarizing the recent changes and potential future for Accountable Care. There are 744 ACOs in 2015, covering an estimated total of 23.5 million covered ACO beneficiaries. In addition, the number of public and private payers who have entered the ACO market. New policies, proposed rules, and HHS announcments clearly indicate movement of the Medicare (and Medicaid) program from a demonstration-type project to a new reimbursement mechanism.
Specifically, the article discusses
Changes to the MSSP;
The HHS Goal of of moving 50 percent of payments toward alternative models by 2018;
Expansion of Medicaid ACOs; and
Predicted ACO Growth.
The growth of the Shared Savings Program in the number of members, payers and HHS’s committment to its goals of high-quality care at lower costs has changed the landscape of healthcare and will likely continue to do so.
The CMS Comprehensive Primary Care (CPC) initiative is a four-year multi-payer initiative designed to strengthen primary care. CMS has collaborated with commercial and State health insurance plans in seven U.S. regions to offer population-based care management fees and shared savings opportunities to participating primary care practices to support the provision of a core set of five “Comprehensive” primary care functions.
These five functions are: (1) Risk-stratified Care Management; (2) Access and Continuity; (3) Planned Care for Chronic Conditions and Preventive Care; (4) Patient and Caregiver Engagement; (5) Coordination of Care across the Medical Neighborhood.
Today’s press release describes the ACO Survival Guide as a tool that provides not only an overview of the incredibly complex and arcane regulations, but also provides actionable information to support quality reporting, improved infrastructure, and analysis of operational, financial and clinical performance. In addition, the introduction of the CMS Innovation Center, makes it clear that healthcare regulatory reform efforts will continue to evolve. There is widespread consensus that Medicare in its current state is unsustainable. The ACO Survival Guide and its related ACO Regulations Training product address the convergence challenge by providing customers with tools that allow them to effectively attack the learning curve.
There is widespread consensus that Medicare in its current state is unsustainable. The ACO Survival Guide and its related Regulations Trainingproduct address the convergence challenge by providing customers with tools that allow them to effectively attack the learning curve.
The next step in these murky waters is to develop checklists that aid ACOs in compliance with the regulations. Whether you are an ACO, moving in that direction or just beginning to consider becoming an ACO thisemail sign-up list is the best way to be informed in making that decision.
In 1988, Nintendo hired Sony to make a CD-ROM add-on for the Super Famicom to compete with the Sega Mega CD. But Sony also made a standalone version of this “Super Disc” add-on – a console that could play CD games and media as well as Super Famicom cartridges – and presented it at CES in 1991. Redditor analogueboy appears to have a prototype of that 2-in-1 system, which after a series of events straight out of the fevered dreams of Hollywood’s scriptwriters would eventually lead to the original PlayStation.
Responding on an Assembler Games thread, analogueboy said, “My dad worked for a company, apparently one of the guys he used to work with, I think his name was Olaf, used to work at Nintendo and when my dads company went bankrupt, my dad found it in a box of “junk” he was supposed to throw out.” Many are guessing – or hoping – that this Olaf is Ólafur Ólafsson, the former CEO of Sony Interactive Entertainment, which helped bring the original PlayStation to the public.
This prototype looks a bit different from the one that’s been publicized, but their controllers appear to be the same. The layout of the buttons on the two prototypes are very similar as well. I hope analogueboy can revive the PS4’s great grandfather and see what its inside its test cartridge and disc.